Sunday, September 26, 2010

Pixel Shader 1.3 support.

This is something I've been meaning to write for a long time, but never got around to it. The lay off is hitting me rather hard and I no longer have the net at my house. This is bad, but not enough to stop me completely.

So, what about pixel shader support? Well, Cxbx has gone too long without it for starters. Second, i didn't write it. This the work of kingofc! "What? Kingofc is back?". I wish... but defiance managed to get ahold of him and passed on his work to us. I thought it would never happen, but it did!

"So, how does it work? Can I play game X now?". No. It just another improvement gfx wise. It's not perfect and causes more crashes on certain instances. Since I'm runnin XP, the exception handler doesn't always report crashes properly (just exits). So until I can install Win7 on this laptop (painfully hard!) that won't work properly.

Since I'm on my iPhone, I don't have much time to post, but I want to leave you with one more thing. It turns out that Cxbx does run better on Vista than on XP. I haven't had the liberty of trying Win7 because i can't get the stupid thing to install (stupid ACPI bios thing). Example: Azurik absolutely refuses tonrun on XP and so far only works on Vista. I hate Vista.

So here's a small update for you. Hoping to have more soon.